platforming test thing
very cool commands
description
Here's a test game of a platformer I made in javascript. It runs at 50 fps.
I'm gonna go over how it works now.
The walls in the game aren't objects, they're indexes of an array called
"walls". They can either be set to "0" meaning they don't exist or "1"
meaning they do. Collision works by converting each point of the player
rectangle into an index of the wall array and checking whether or not
it's equal to "0" aka free space.
I added the "very cool commands" section to make the test project more
interesting to look at before I finally stopped working on it. I could
have spent that time learning how to detect keyboard input instead of
using buttons but shut up.